Game (FTC)
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Hangin'-A-Round
"Hangin'-a-Round" is the name of the 2006 FIRST Vex Challenge game. Released on September 13th, 2006, this game represents a melding of many past year's games and field elements to create a unique game suited to the Vex platform.
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Game Description
The game is played on a square field with the alliance stations placed on adjacent sides to allow for better spectator viewing. The game elements consist of 46 eleven-inch circumference softballs arranged in pyramids of four in a symetrical pattern around the field, two 24 inch "high goals" for each alliance, two lower goals for each alliance, a rotating square platform located in the center of the field with a 33 inch high bar above it, and a 30 inch inflatable "atlas ball".
Before the match begins, each alliance is allowed three softballs to preload into their robots with the caveat that no robot may hold more than two at the beginning of the match. The robots must be on their own half of the field before the match begins, touching the outside wall at some point. The match begins with a 20 second autonomous period where the robots work on only input from internal programing and onboard sensors. After the 20 second autonomous period, the score is tabulated, and the alliance with the highest score recieves a ten point bonus. The game then proceedes to a two-minute operator control mode, where student drivers and coaches operate the robots through the radios. After the two minutes, the score is tabulated, with the various point values as follows:
- A softball in the lower goal- 1 point
- A softball in the upper goal- 3 points
- The atlas ball on your alliances side of the field- Doubles the score of all balls and bonus points for your alliance
- A robot "parked" on the rotating platform- 5 points
- A robot "hanging on the bar- 15 points
- Bonus for winning the autonomous period- 10 points
The team with the highest score at the end of the match wins.
Tournament Structure
All teams are ranked first by their Qualifying Points (2 points for a win, 1 for a tie and none for a loss), then their Ranking Points (sum of all opponents points scored), then their overall highest match score, and finanally by an "electronic coin toss". The top eight teams then choose two other alliances to join them in the elimination rounds. Once the alliances are formed, the teams go into a single elimination bracket with an alliance moving on after winning two matches against their opponent. The winner of the bracket is determined to be the winner of the tournament.
Rules
The robot rules for the 2006 game changed in multiple ways. The size limit was increased to 18 X 18 X 18 inches, as well as the addition of two more motors or servos, and the use of two y-cables. This should enable teams to create machines that will be able to complete this year's challenge.

